make up freight trains.

ge_rik said:
Hi Jon
According to the hype on the LiveCode website, once a program has been coded it can be exported as a standalone app on any system (Apple, PC, Android, and presumably iPad). I have no way of checking this out as I don't have any Apple products (more's the pity - my last Apple was a Mac Classic). When/If I get to the stage where it seems to be running, I'll try exporting it and will be happy to let anyone have a copy - bearing in mind it's been written by a self-tutored amateur.

Rik
So, very much like 90% of commercial coding then!
::) ;) :D ;D ;D
 
In all seriousness I'd love the opportunity to run realistic freight operations. Just don't have enough scope (sidings) to do so yet, but developments are afoot.
 
The post and quote by ge_rik sums up much of my methods. Of course the decision what to roster, when switching or running a way freight/local goods, it dependent here on my lineside industries. I have a spurs which serve: a freight depot, a grain elevator, a farm and my chocolate factory loading/unloading depot. Whilst I have few visitors - a 'roundy roundy' operation, as was said, is best - unless of course switching/shunting is their interest - and I will run 'roundy roundy' if I have other things to do such as garden work and track maintenance.
 
The Devonian said:
The post and quote by ge_rik sums up much of my methods. Of course the decision what to roster, when switching or running a way freight/local goods, it dependent here on my lineside industries. I have a spurs which serve: a freight depot, a grain elevator, a farm and my chocolate factory loading/unloading depot. Whilst I have few visitors - a 'roundy roundy' operation, as was said, is best - unless of course switching/shunting is their interest - and I will run 'roundy roundy' if I have other things to do such as garden work and track maintenance.
Hi Alan
I think that's part of the fun - creating an imaginary miniature world which is served by the railway. As mine is set in a real location in the Cheshire countryside, I've tried to work out what sort of freight would have been transported - eg milk, soft fruit, farm machinery, livestock, building materials, timber, coal, general merchandise and, of course the copper ore and spoil from the copper mines. I'm considering adding a sandstone quarry and a sand quarry, both of which would be feasible in the locality.

Rik
 
Ian_S said:
Thought Salt mines would have been more likely, rather than sand Rik? ;)
A bit further north ... :D . One geological survey of the area modelled mentions the possibility of silver among the copper ore - I did consider speculating on what might happen if the miners struck a rich silver-bearing seam - and wondered whether it might be transported under high security with one of the guards riding shot-gun on top of the wagon....... :o

Rik
 
My fictional railway world will be centred around Lead mining and Limestone quarrying, both of which were prevalent in Shropshire at one time (indeed there are still a couple of active Limestone quarries today).
 
I have seen salt wagons in HO/OO and maybe O gauges but not, I don't think in large scale. However an UK open might be kitbashed into the shed shaped salt wagons, They were colourful as well in comparison to most British stock.
There is a wealth of info in books and on the net which is available to us to help develop our railway, Classic Trains (Kalmbach publications) has been, for me, a great resource for Stateside modeling in my chosen era. But for UK modelers I guess there are many prototype magazines such as British Railway Journal, Great Western Railway Journal, Back Track and more which would be helpful. It is reasonable easy to find the copy (many back issues are available) which deals with the area, era or railway you choose to represent. Model magazines can be misleading in many cases as they portray someone else's interpretation of 'how it was'.
Modelers licence is a great asset! ;)
 
Throughly absorbing topic, many thanks for the insight provided by members of this Parish.

 

Attachments

  • Morton Salt.jpg
    Morton Salt.jpg
    9.1 KB · Views: 18
Back
Top