beavercreek
Travel, Art, Theatre, Music, Photography, Trains
Paul, it is a really neat use of the uncouplers. Excellent work. What wire did you use for the door opening system?
It's a Uhlenbrock 81310 digital-servo. It is a servo complete with a DCC decoder in it. One wire needs to be connected to each wheel pickup and it is done. The cheapest I've seen them is about Euro 26.00, the uncoupling plate itself is Euro 10.PaulRhB said:I'd not seen those you've used.
It's an experiment, one wagon will be fixed and one left free to move and we will see how they perform. I've fixed them with screws rather than glue so it will literally take seconds to free them on the van or lock them on the wagon (see below). I find the wheels look odd when they are left in a siding and aren't in line with the axlebox, as I use R3 or greater they seem to work fine when locked up so I'm seeing if it's ok with the auto uncoupler too.Madman said:I'm curious, Paul, as to why you felt you had to fix the swiveling bogies in place.
FEAR NOT PUGWASH !! There are many ways to have animation without having to go the digital route. I have built several operating cars using R/C and simple solenoids and motors. I really don't want to detract from Paul's very excellent thread, here is one I am still fine tuning, just so you can see that there is hope for us non digital types.pugwash said:Magic opening doors, the kids* will love it! Top job but a pity I'm analogue.
*over 40s
PaulRhB said:It's an experiment, one wagon will be fixed and one left free to move and we will see how they perform. I've fixed them with screws rather than glue so it will literally take seconds to free them on the van or lock them on the wagon (see below). I find the wheels look odd when they are left in a siding and aren't in line with the axlebox, as I use R3 or greater they seem to work fine when locked up so I'm seeing if it's ok with the auto uncoupler too.Madman said:I'm curious, Paul, as to why you felt you had to fix the swiveling bogies in place.
I'm going to hide the internal wiring with a stack of crates and maybe a bloke looking through them.
Right here we go wagon number two
Both wagons are on address 3 so you select 3 and then the van is F1 & 2 while the open wagon is F3 & 4.
As I said above I decided to leave the pivots free on this one so I can compare them in use. Now with the open wagon I could have hidden the decoder in the load but I thought it would be more fun to be able to hide it all and leave the wagon empty if I wanted it. I will usually have a crate in at one end to designate which end is which and add a bit of weight to make the pickup more reliable. This one is uncouplers only.
close up of the decoder, the wiring is visible so will be covered with a black sleeve.
and the crate that hides a metal weight and designates the end for function 3.
I agree completely and I'm working on a rc model now that is quite a bit cheaper than a digital version would be. With the trains though I like the options dcc gives for controlling the sound so I didn't want to add another controller just for the uncoupling.Madman said:There are many ways to have animation without having to go the digital route. I have built several operating cars using R/C and simple solenoids and motors.
It certainly works well pushing but I'm not so sure for shunting, I'm expecting it to catch more with the free pivoting, hence the little experimentMadman said:the engineers at Lehmann had figured it out and he had never had an issue on his own layout. I agree that the wheels look odd when they are not lined up with the journals.
PaulRhB said:I agree completely and I'm working on a rc model now that is quite a bit cheaper than a digital version would be. With the trains though I like the options dcc gives for controlling the sound so I didn't want to add another controller just for the uncoupling.Madman said:There are many ways to have animation without having to go the digital route. I have built several operating cars using R/C and simple solenoids and motors.
Thread drift is all part of GSC